WEEK 1: Play with your imagination
For
week 1 of our reading program we played with our imagination. We
allowed our minds to wander off and dream of anything we wanted to! Our
question of the day was : What is your favourite thing to imagine? And
there was some brilliant answers! Everything from riding on a unicorn
across a rainbow to building the biggest and best Lego city.We all sat in a circle and introduced ourselves, we said our name and what our biggest and best summer plans are!
We started off with a couple games to loosen up and to have some laughs. The first game we played was big booty. Here is how you play:
1)
- Get at least three people. The game is best played in large groups of
at least five. Arrange yourselves in a circle, standing or sitting.
2)
- Number the players. Establish one player to be "Big Booty," which is
essentially just a name for the leader. Number the other players as
"Number One," "Number Two," and so on, going around the circle in order.
3)
- Start clapping. "Big Booty" will establish a simple 4/4 rhythm which
consists of the pattern "pat, clap, pat, clap". (You pat your thighs or a
table surface with both hands then clap your hands.) Start at a
moderate tempo. The group joins in with the leader, so that everyone is
patting and clapping simultaneously.
4) - Begin the game (assuming you're the leader) by singing "Big booty,
big booty, big booty, oh yeah!"
5)
- Pick a person in the group by stating the number of any other player
in the circle. That player is then to state his own number, followed by
the number of a different player (or "Big Booty" if they wish to pass
the turn to the leader), and so on. All this is to be said in time with
the given patting/clapping tempo. For example:
All: "Big booty, big booty, big booty, oh yeah!"
Big Booty: "Big booty, number seven!" (said with a single pat and a single clap)
Number Seven: "Number seven, number three!" (said with a single pat and a single clap)
Number Three: "Number three, number eight!" (said with a single pat and a single clap)
6) - Continue the pattern until someone makes a mistake by doing one of the following (in which case they must leave the circle):
• falls out of rhythm (usually because they didn't realize their number was called)
• talks during the chant when it is not their turn
• picks their own number
• picks
the number of the player who just picked them (Example: "Number Five"
picks "Number Three" then "Number Three" picks "Number Five"
again--"Number Three" is out)7) - Close the circle and reassign new numbers according to the new order of people in the circle. If "Big Booty" falls out, "Number One" becomes "Big Booty." The game ends when there is only one left standing after the circle dwindles down in members.
We played another fun game called "Honey, if you love me"
The group starts in a circle with one person in the middle.
This person tries to get others to laugh by saying “Honey if you love me you’ll smile.”
The person on the outside must respond without smiling or laughing saying, "Honey, I love you but I just can't smile."
The person in the middle can do various things, without touching anyone, to get another person to smile.
If the person does smile then they will become the center person.
We played a couple other games like octopus tag, telephone and graveyard! After we were all tired out from the games we sat around and had our snack: watermelon and juice. Then we started working on our craft!
DREAM CATCHER
Supplies
Needed:
·
One paper plate
·
Scissors
·
Hole punch
·
Yarn (four 12" sections and one 48"
section)
·
Clear tape
·
Pony beads
·
Feathers (ours were about 3 1/2-4" long)
·
Markers
Directions:
1.
Cut a 5" (or so) circle from the center of the paper plate, leaving the
outer rim of the plate intact.
2.
Use the hole punch to make a series of holes every inch or so around the inner
edge of the ring.
3.
Use markers to decorate the ring with patterns and images as desired.
4.
Weave the 48" piece of yarn through the holes in the inner edge of the
ring going across the ring to create a web for the bad dreams to get caught in.
This is the fun part--even young children can relax and weave this inner
section. The funkier, the better! We secured the beginning and ends of our yarn
to the back of the ring with clear tape.
5.
Use the hole punch to create a single hole at the top of the ring to hang the
dream catcher. Make a loop from one of the 12" long strands of yarn, run
it through the hole and knot it to secure. If you like, you can string a couple
of pony beads onto the hanging loop to add some color.
6.
Use the hole punch to create three holes about an inch apart along the bottom
edge of the dream catcher. Feed the remaining 12" strands of yarn through
the holes and double knot to secure. Feed pony beads onto the yarn coming from
each hole. Knot and then use clear tape to attach a feather to the bottom of
each strand. Trim excess yarn with scissors. Repeat to make three strands of
beads with feathers coming off the bottom of the dream catcher. I made the
center stand slightly longer than the other two.
Next week our theme is SUPERHEROES!! We will be talking about all the different heroes and villains that we know and then by the end of the day (after a long and strenuous superhero camp) we will become our own superheroes!
Remember to keep bring in your reading logs each week so that you can enter to win the weekly prize. See you next week!